Giocare con le Forme/GameArtREvolution

Giocare con le Forme/GameArtREvolution

Titolo

Giocare con le Forme/GameArtREvolution

Inaugura

Martedì, 16 Giugno, 2015 - 11:00

A cura di

Debora Ferrari, Luca Traini, Gloria Vallese

Artisti partecipanti

Samuele Arcangioli, Sofia Arcuri, Luca Baggio, Erica Bertolacci, Emanuele Bresciani, Davide Cappelletti, Andrea Chiarato, Fabio Corica, Sergio Cosmai, Marco Crosera, Antonio De Luca, Michele De Marchi, Matteo De Petri, Francesco Delrio, Enrica Fastuca,Mirco Failoni, Martina Felisatti, Antonio Gargiulo, Giacomo Giannella, Giuliana Geronimo, Carlo Gioventù, Claudia Gironi, Stefano Gurnari, Ludovica Liera, Emanuele La Loggia, Giuseppe Longo, Giovanni Maisto, Arianna Mancini, Stefano Mancini, Alice Manieri, Daniela Masera, Libero Masini, Riccardo Massironi, Antonio Minuto, Alfredo Monaldi, IgorMolin, Biancamaria Mori, Paolo Nagase, Gabriella Parisi, Mauro Perini, Boban Pesov, Serena Piccolo, Massimo Porcella, Ivan Porrini, Angela Reale, Vincenzo Riccardi, Antonio Riello, Luca Roncella, Alessia Sangalli, Giuditta Sartori, Filippo Scaboro, Cristian Scampini, Maria Elena Silletti, Francis Leo Tabios, Claudia Tuci, Federico Vavalà, Giuseppe Vigolo, Selena Zanrosso, Antonella Zerbinati.

Presso

Palazzina Grecale
Isola di San Servolo, VENEZIA

Comunicato Stampa

Viene presentata a Venezia per la prima volta una selezione, arricchita di novità, dell’esposizione di opere di game art di giovani artisti italiani tenuta nell’ambito di Lucca Comics&Games 2014 presso Villa Bottini, patrocinata da Ubisoft e divenuta rappresentativa del potenziale estetico dell’industria videoludica: le arti che creano il videogioco, e quelle che ne nascono, si sono rivelate in quell’occasione nelle loro forme di concept art, programmazione, sviluppo, sound, interattività. L’iniziativa a Lucca ha ottenuto una risposta stupefacente: ben 80.000 visitatori in 4 giorni. A Venezia questo evento ripensato e riproposto con novità e varianti è un’occasione unica, ricca e magica come la Notte Bianca del solstizio d’estate.

"The videogames of today are Multimedia Interactive Works. They are a contemporary as well as anachronistic artistic expression since they contain both quotations from the past and innovative elements in their aesthetics and in their interactive relationship with their players. Myths, heroes, sceneries and references to famous works of art mingle with various types of soldiers and characters from contemporary society. In these videogames we can find inspiration from and revisions of Primitive, Renaissance and Pop art."

Debora Ferrari, Luca Traini, "Neoludica", Skira, 2011

"Assassin’s Creed is born eager for history, a few years after The End of History, as it was declared at the beginning of the 90’s. The story withinAssassin’s Creed is great since its early concepts. The mother being the Annales School, with its appreciation of The Medieval Imagination; the father Michel Foucault, with his investigations into the relationships between power and knowledge. [...] We should not forget the intellectual vocation of the main characters of Assassin’s Creed, as they have it precisely inscribed in their DNA. Warriors but also writers, a cross between Garcilaso de la Vega and Marcus Aurelius, each of them owner of a rich library. Altaïr is a writer and his codex passes through the hands of Marco Polo and Dante Alighieri (surely Assassins, the latter being the first even to use the word “assassin” in Italian: Inferno, XIX, 50). Ezio Auditore, apart from living in such a jewel of village as Monteriggioni, comes from a family which is fond of architectural innovations (Villa Auditore as a Renaissance prototype above all) and subsidizes restoration of ancient monuments. Ezio surrounded himself with works of art and married a librarian wife, Sofia Sartor, who is none other than the Young Venetian Woman portrayed by Albrecht Dürer in 1505."

Debora Ferrari, Luca Traini, "Assassin's Creed Art (R)Evolution", Skira, 2012

mostre, arte, eventi, artistici, gallerie, contemporanea

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